Soundscape Information
===

// soundscapes_airport

urban.airport.rooftop.spawn
airport.finaleoutside

//   Airport 01

airport_01.rooftop
airport_01.apartment
airport_01.street
airport_01.alley
airport_01.rooftopspawn
airport_01.inn
airport_01.hotel
airport_01.greenhouse

//   Airport 02

airport_02.street
airport_02.alley
airport_02.apartment
airport_02.rooftop
airport_02.pillarsroom
airport_02.office
airport_02.respawn

//   Airport 03

airport_03.alley
airport_03.boilerroom
airport_03.street
airport_03.streetoffices
airport_03.pumproomsmall
airport_03.powerplant
airport_03.powerplantinside
airport_03.controlroom
airport_03.respawn
airport_03.parkinggarage
airport_03.skybridge
airport_03.airportinterior

//   Airport 04

airport_04.office
airport_04.baggageclaim
airport_04.terminal
airport_04.conveyor
airport_04.respawn
airport_04.ramp
airport_04.bathroom
airport_04.ticketing
airport_04.security

//   Airport 05

airport_05.street
airport_05.finaleinside
airport_05.finaleoutside
airport_05.respawn
airport_05.finaleroof

// soundscapes_farm

//   Farm 01

farm_01.morning
farm_01.bridge
farm_01.smallbuilding
farm_01.trainyardentrance
farm_01.trainyardrespawn

//   Farm 02

farm_02.trainyardentrance
farm_02.trainyardrespawn
farm_02.trainyardbuilding2
farm_02.trainyardbuilding2window
farm_02.trainyard2
farm_02.traintunnel
farm_02.drainagesmall

//   Farm 03

farm_03.drainagesmall
farm_03.drainagebig
farm_03.traintunnel
farm_03.morning
farm_03.house

//   Farm 04

farm_04.morning
farm_04.trainyardentrance
farm_04.bridge
farm_04.smallbuilding2
farm_04.house

//   Farm 05

farm_05.trainyardentrance
farm_05.morning
farm_05.smallbuilding2
farm_05.smallbuilding2

// soundscapes_hospital

background_menu.streetrain

//   Hospital 01

hospital_01.alleyrain
hospital_01.streetrain
hospital_01.subway
hospital_01.rooftop_1b_interior2
hospital_01.street
hospital_01.rooftop_1b
hospital_01.rooftop_1b_interior

//   Hospital 02

hospital_02.rooftop_1b_interior2
hospital_02.underground_2
hospital_02.underground_1
hospital_02.underground_3
hospital_02.pillarsroom
hospital_02.alleyrain
hospital_02.generatorroom_off
hospital_02.generatorroom
hospital_02.streetrain
hospital_02.rooftop_1b_interior
hospital_02.rooftop
hospital_02.controlroom
hospital_02.warehouseoutside

//   Hospital 03

hospital_03.alleyrain
hospital_03.rooftop_1b_interior2
hospital_03.warehouse_1
hospital_03.steamtunnel
hospital_03.boilerroom
hospital_03.sewer
hospital_03.pipetunnel
hospital_03.streetrain
hospital_03.hospital
hospital_03.rooftop_1b_interior
hospital_03.respawn

//   Hospital 04

hospital_04.hospital_interior
hospital_04.hospital_atrium
hospital_04.elevator
hospital_04.finaleoutside
hospital_04.construction
hospital_04.street
hospital_04.respawn

//   Hospital 05

hospital_05.street
hospital_05.finaleinside
hospital_05.finaleoutside
hospital_05.respawn
hospital_05.finaleroof
hospital_05.elevatorshaft

// soundscapes_rural

//   rural

rural.woods
rural.woods3
rural.morning
rural.bridge
rural.smallbuilding
rural.smallbuilding2
rural.river
rural.caveclosed
rural.caveopen
rural.traintunnel
rural.pumproom
rural.bigroom
rural.drainagebig
rural.drainagesmall
rural.drainageopen
rural.trainyardentrance
rural.trainyardrespawn
rural.trainyardbuilding
rural.trainyardbuilding2
rural.trainyardbuilding2window
rural.trainyard
rural.trainyard2
rural.house
rural.town
rural.towninside
rural.townalley
rural.boatinterior
rural.boatexterior
rural.shoreline
rural.town_02
rural.shack
rural.combat_far_heavy
rural.combat_far_medium
rural.combat_close_light

// soundscapes_smalltown

//   Small Town 01

smalltown_01.woods_start
smalltown_01.woods
smalltown_01.riverbed
smalltown_01.tunnel
smalltown_01.tunnel_hall
smalltown_01.tunnel_bigroom
smalltown_01.river
smalltown_01.caveclosed
smalltown_01.caveopen
smalltown_01.pumproom

//   Small Town 02

smalltown_02.pumproom
smalltown_02.drainagesmall
smalltown_02.drainagemedium
smalltown_02.drainagebig
smalltown_02.drainageopen
smalltown_02.trainyardbuilding
smalltown_02.woods

//   Small Town 03

smalltown_03.trainyardbuilding
smalltown_03.trainyard
smalltown_03.woods_far
smalltown_03.woods_medium
smalltown_03.woods_close
smalltown_03.graveyard
smalltown_03.church
smalltown_03.house
smalltown_03.town
smalltown_03.towninside
smalltown_03.townalley

//   Small Town 04

smalltown_04.town
smalltown_04.towninside
smalltown_04.townalley
smalltown_04.street
smalltown_04.house
smalltown_04.trainyardbuilding

//   Small Town 05

smalltown_05.park
smalltown_05.shack
smalltown_05.town
smalltown_05.boatinterior
smalltown_05.boatexterior
smalltown_05.shoreline
smalltown_05.house

// soundscapes_urban

//   generic urban

urban.util_interiorslams
urban.util_metalslams
urban.util_metalslams 2
urban.util_woodfloorsqueaks
urban.util_windgust
urban.util_distantcombat
urban.util_distantexplosions
urban.util_rat_scratches
urban.util_genericrooftop
urban.util_genericexterior_from_interior_1
urban.util_genericexterior_from_interior_2
urban.util_flies
urban.util_steam
urban.util_pipes
urban.rooftop_1b
urban.rooftop_1b_interior
urban.rooftop_1b_interior2
urban.underground_1
urban.underground_2
urban.underground_3
urban.controlroom
urban.warehouse_1
urban.steamtunnel
urban.boilerroom
urban.hospital_interior
urban.flies
urban.rooftop
urban.street
urban.streetrain
urban.alley
urban.alleyrain
urban.sewer
urban.pipetunnel
urban.apartment
urban.generatorroom_off
urban.generatorroom
urban.respawn
hospital.respawn //empty respawn for nav test
urban.rooftopspawn
urban.hospitalspawn
urban.spawnrain
urban.hospital
urban.office
urban.subway
urban.pillarsroom
urban.conveniencestore
urban.warehouseoutside
urban.warehouseinside
urban.tankroom
urban.powerplant
urban.powerplantinside
urban.parkinggarage
urban.elevator
urban.construction
urban.finaleinside
urban.finaleoutside
urban.finaleroof